Spyfall Card Game


Publisher Services Inc (PSI) CZE01904 - Advanced game mode has you take on a role at each location, making your answers more interesting. The spy will also sometimes be asked questions just like any other player would and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you'll be able to come up with a plausible question or answer.

. Easy to learn and game set-up takes just a few seconds. Great social party game!30 locations makes for great replay ability. Walk a mile in the shoes of a spy! or was it a kilometer in clogs? SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. The spy doesn't know where he is, but wins the round if he can figure it out before he blows his cover! Players then start asking each other questions during the intense 8-minute rounds.

Spyfall Card Game - Non-spy players want to ask questions and give answers that prove to the other players that they know where they are. Choose your own game length. But watch out! if your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy.

Hopefully. At the start of each round, pirate ship, space station, players receive a secret card letting them know where they are - a casino, circus, 30 unique locations! - except that one player receives the SPY card instead of the location.

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Codenames


Publisher Services Inc (PSI) 00031CGE - 15 minute playing time. Age 14 and up. This is the Codenames Party Game. 265 cards - rule book - card stand - Timer For 2-8+ Players.

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Grey Fox Games Deception: Murder in Hong Kong


Grey Fox Games GFG96761 - The rest are investigators, interpreting the clues to solve the crime and the killer is among them. Dice tower Seal Of Excellence Award. Age 14 and up. A social game of deduction and deception. 20 minute playing time. Another is the forensic scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene.

For 2-8+ Players. In deception: murder in hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. For 4-12 players. 15 minute playing time. Ages 12 and up. One player is the murderer, secretly choosing their weapon and the evidence they leave behind.

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DC Spyfall Board Game


Cryptozoic Entertainment Cryptozoic - But if harley was too obvious, the Super Heroes can turn the tables on them. In this exciting variation on the social deduction game spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, Daily Planet, such as the Batcave, or the Fortress of Solitude.

Ability cards can give a player an ability for a round, or simply require a player to modify their behavior; for example, such as being able to dodge a question, Super Speed forces a player’s answers to be three words or less. In each of the game’s two multiverse decks, there are eight different locations rather than just one, so players will be rather confused with some of the questions and answers.

DC Spyfall Board Game - 20 minute playing time. The problem? one of them is secretly the joker in disguise! in the intense 8-minute rounds, the nonJoker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed! Players have to exhibit subtlety to deflect suspicion and help their side win.

. 15 minute playing time. For 4-12 players. Keep in mind that no one at the table knows whether or not they are playing with a Multiverse deck! Finally, so all of the questions and answers are based on absolutely nothing, the all-Joker deck gives each player a Joker card, since there is no location to reference at all.

The game offers several innovations to keep things fresh for experienced players.

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Coup The Dystopian Universe


Indie Boards & Cards COU1IBC - Ages 12 and up. Dice tower Seal Of Excellence Award. To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive. For 2 to 6 players. Playable in 15 minutes. 20 minute playing time. But for you, this is your opportunity to manipulate, a powerful government official, bribe and bluff your way into absolute power.

. For 4-12 players. Size: Standard. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. In the not too distant future, the government is run for profit by a new "royal class" of multi-national CEOs.

Coup The Dystopian Universe - Ages 10 and up. The valiant efforts of the resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. Age 14 and up. A social game of deduction and deception. For 2-8+ Players.

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Arcane Wonders Sheriff of Nottingham


Publisher Services Inc (PSI) DTE01SNAWG - Dice tower Seal Of Excellence Award. 1st game in the new, exclusive, Dice Tower Essentials line of games. Age 14 and up. In sheriff of nottingham, while others act as merchants attempting to bring their goods into the city for profit! Beware though, while many may act as honest merchants, players will take turns stepping into the shoes of the Sheriff himself, there is always the possibility of contraband being smuggled into the city! For 2-8+ Players.

Experience nottingham like never before, through the eyes of the Sheriff. A social game of deduction and deception. Playable in 15 minutes. Size: Standard. A social game of bluffing, bribery and negotiation. 15 minute playing time. For 2 to 6 players. A fun and engaging game that is sure to keep everyone guessing, bluffing, and laughing out loud.

Arcane Wonders Sheriff of Nottingham - . Ages 10 and up. Open negotiation provides hilarious moments between merchants and the Sheriff. Ages 12 and up. For 4-12 players.

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Secret Hitler


Goat, Wolf, & Cabbage LLC . - For 4-12 players. 20 minute playing time. Beautiful wooden components. Ages 12 and up. This creates incredible moments of tension and relief in the game. Age 14 and up. Once the third fascist policy is enacted, anyone who has helped the group becomes immediately suspect; if the liberals make a wrong move at this point, they lose immediately.

A fun and engaging game that is sure to keep everyone guessing, bluffing, and laughing out loud. The deck has a known initial composition 11 fascist policies, 6 Liberal policies, and players can roughly track deck contents based on what the President and Chancellor report, though someone might have lied about what was discarded.

Secret Hitler - Only the enacted policy is revealed, so players have to rely on the President and Chancellor's word to know what got discarded. Players are secretly divided into two teams - liberals and fascists. Open negotiation provides hilarious moments between merchants and the Sheriff. The liberals must find and stop the Secret Hitler before it's too late.

Experience nottingham like never before, through the eyes of the Sheriff. This means hitler will spend most of the game playing as a liberal to gain players' trust. Ages 10 and up.

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Tuesday Knight Games Two Rooms and a Boom


Tuesday Knight Games - Ages 12 and up. Beautiful wooden components. Stop your president from being blown up! But who is the President? More importantly. A social game of bluffing, bribery and negotiation. Find your teammates, establish trust, and exchange hostages before time runs out and the bomb explodes! It's the party game that's always a blast.

A fun and engaging game that is sure to keep everyone guessing, bluffing, and laughing out loud. Playable in 15 minutes. 1st game in the new, exclusive, Dice Tower Essentials line of games. Make friends, not enemies. Includes all the Kickstarter stretch goals! Experience nottingham like never before, through the eyes of the Sheriff.

Tuesday Knight Games Two Rooms and a Boom - Solid game boards with foil inlay. Ages 10 and up. A social game of deduction and deception. A fast-paced game of deception and betrayal. Dice tower Seal Of Excellence Award. No moderator necessary. Age 14 and up.

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Indie Boards & Cards The Resistance: Avalon


Indie Boards and Cards AVA1IBC - Only minutes to play! Strategy, socialization, and intrigue within a time limit. Over 70 unique 100% plastic character cards! Everyone can be different! These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. The resistance: avalon pits the forces of Good and Evil in a battle to control the future of civilization.

For 4-12 players. A fun and engaging game that is sure to keep everyone guessing, bluffing, and laughing out loud. Make friends, not enemies. Includes all the Kickstarter stretch goals! . If his true identity is discovered, all will be lost. Experience nottingham like never before, through the eyes of the Sheriff.

Indie Boards & Cards The Resistance: Avalon - Age 14 and up. Merlin alone knows the agents of evil, but he must speak of this only in riddles. 15 minute playing time. Open negotiation provides hilarious moments between merchants and the Sheriff. A social game of bluffing, bribery and negotiation. Ages 12 and up.

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Indie Boards & Cards The Resistance 3rd Edition


Indie Boards and Cards RES2IBC - Everyone gets to play! A game of secret Identities, Deduction and Deception. For 2 to 6 players. Share your card with others to prove your loyalty. Playable in 15 minutes. A fast-paced game of deception and betrayal. Only minutes to play! Strategy, socialization, and intrigue within a time limit. Over 70 unique 100% plastic character cards! Everyone can be different!

A social game of deduction and deception. Hidden roles and secret envelopes for five to ten players. Ages 10 and up. No moderator necessary. Age 14 and up. A social game of bluffing, bribery and negotiation. Ages 12 and up. Size: Standard. The resistance is a very intense game of secret identities deductiona and deception for 5-10 players.

Indie Boards & Cards The Resistance 3rd Edition - A game of secret Identities, Deduction and Deception. Experience nottingham like never before, through the eyes of the Sheriff. For 2-8+ Players. 1st game in the new, exclusive, Dice Tower Essentials line of games.

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Cash n Guns 2nd Edition


Publisher Services Inc (PSI) CG02 - 1st game in the new, exclusive, Dice Tower Essentials line of games. Dice tower Seal Of Excellence Award. 4 to 8 players. Age 14 and up. 15 minute playing time. The bravest crooks enjoy the most money - but only if they live long enough to spend it! For 2-8+ Players. With this much money on the table, bullets speak louder than words! In Cash 'n Guns, players will point foam pistols at each other and try to intimidate their opponents into letting them have the largest share.

Open negotiation provides hilarious moments between merchants and the Sheriff. No moderator necessary. A social game of bluffing, bribery and negotiation. For 2 to 6 players. Experience nottingham like never before, through the eyes of the Sheriff. For 4-12 players. For ages 10 and up. A social game of deduction and deception.

Cash n Guns 2nd Edition - Everyone gets to play! Ages 10 and up. Ages 12 and up. 20 minute playing time.

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